From Civ Game
Agriculture is the use of animals and plants as resources. Agriculture acts like normal renewable resource gathering. It can lead to population increase or starvation and/or slow growth. With the appropriate technologies, the player can request the creation of more agriculture however they people will naturally preform agriculture themselves.
[edit] Plants and Animals
Plants and animals can be naturally occurring, brought into a certain area, or spread.
[edit] Animals
| Characteristic
| Description
|
| Type
| Fowl, mammal, insect, fish.
|
| Climate
| By number.
|
| Size
| Huge, large, medium, small, diminutive.
|
| Products
| Fur/wool (quality: excellent, good, average, poor), meat, milk, eggs, shells, fat, oil.
|
| Reproduction rate
| Very Fast, Fast, Normal, Slow, Very Slow (Insects are automatically the fastest and mammals the slowest)
|
| Difficulty to be tamed
| 1-10 (1 being impossible and 10 being automatic)
|
| Able to be ridden
| Yes/No
|
[edit] Plants
[edit] Edible
| Characteristic
| Description
|
| Type
| Cereal, vegetable, fruit, fungus.
|
| Climate
| By number.
|
| Uses
| Varies. Often food.
|
| Yield
| How much is usable product can be produced with a given growing area. Extreme, high, medium, or low.
|
| Caloric Yield (edibles)
| Extreme, high, medium, or low.
|
| Nutrient Yield (edibles)
| Extreme, high, medium, or low.
|